Package robocode

Class SkippedTurnEvent

  • All Implemented Interfaces:
    java.io.Serializable, java.lang.Comparable<Event>

    public final class SkippedTurnEvent
    extends Event
    A SkippedTurnEvent is sent to onSkippedTurn() when your robot is forced to skipping a turn. You must take an action every turn in order to participate in the game. For example,
        try {
            Thread.sleep(1000);
        } catch (InterruptedException e) {
            // Immediately reasserts the exception by interrupting the caller thread
            // itself.
            Thread.currentThread().interrupt();
        }
     
    will cause many SkippedTurnEvents, because you are not responding to the game. If you receive 30 SkippedTurnEvents, you will be removed from the round.

    Instead, you should do something such as:

         for (int i = 0; i < 30; i++) {
             doNothing(); // or perhaps scan();
         }
     

    This event may also be generated if you are simply doing too much processing between actions, that is using too much processing power for the calculations etc. in your robot.

    Author:
    Mathew A. Nelson (original), Flemming N. Larsen (contributor)
    See Also:
    AdvancedRobot.onSkippedTurn(SkippedTurnEvent), SkippedTurnEvent, Serialized Form
    • Constructor Summary

      Constructors 
      Constructor Description
      SkippedTurnEvent​(long skippedTurn)
      Called by the game to create a new SkippedTurnEvent.
    • Constructor Detail

      • SkippedTurnEvent

        public SkippedTurnEvent​(long skippedTurn)
        Called by the game to create a new SkippedTurnEvent.
        Parameters:
        skippedTurn - the skipped turn
    • Method Detail

      • getSkippedTurn

        public long getSkippedTurn()
        Returns the turn that was skipped.
        Returns:
        the turn that was skipped.
        Since:
        1.7.2.0
      • getPriority

        public final int getPriority()
        Returns the priority of this event.

        An event priority is a value from 0 - 99. The higher value, the higher priority.

        The default priority is 80, but varies depending on the type of event.

        Overrides:
        getPriority in class Event
        Returns:
        the priority of this event.